Home/Stats

Stats90

A new character starts with 50 health, 100 energy and crits that hit for 200%. Every stat is below with its starting value, the limit it's clamped to and how many items, favours and buffs change it.

How bonuses add up

Every bonus lands in one of five buckets, and each bucket is summed before anything multiplies. Flat bonuses from gear, food and most favours add to the starting value. Bonuses that are a percentage of the total are added together and multiply the result once, so two +25% multipliers give x1.5 rather than x1.5625. The result is then clamped, which is why Fire Resistance past 100% does nothing.

(start + (flat × flat-mult + start × base-mult) × bonus-mult) × total-mult

The buckets do compound with each other. With 40 armor from gear, Blessing of Vulcan (+10% of total) makes it 44. Add the Armor Bonus Boost worship reward (+10% of bonuses) and it's 48.4, because the two sit in different buckets.

Attack23
Melee Attack PowerDamage dealt by melee attacksstart 015 sourcesRanged Attack PowerDamage dealt by ranged attacksstart 013 sourcesMagic Attack PowerDamage dealt by magical attacksstart 016 sourcesThrowing Attack PowerDamage dealt with thrown objectsstart 015 sourcesMelee DamageModifies damage dealt with melee attacksstart 100%38 sourcesRanged DamageModifies damage dealt with ranged attacksstart 100%37 sourcesMagic DamageModifies damage dealt with magical attacksstart 100%26 sourcesThrowing DamageModifies damage dealt with thrown objectsstart 100%13 sources
True DamageExtra damage dealt with true damage sourcesstart 100%max 1000%nothing raises it
Slashing DamageExtra damage dealt with slashing damage sourcesstart 100%max 1000%1 sourcePiercing DamageExtra damage dealt with piercing damage sourcesstart 100%max 1000%4 sourcesBludgeoning DamageExtra damage dealt with bludgeoning damage sourcesstart 100%max 1000%2 sourcesFire DamageExtra damage dealt with fire damage sourcesstart 100%max 1000%10 sourcesNature DamageExtra damage dealt with nature damage sourcesstart 100%max 1000%8 sourcesWater DamageExtra damage dealt with water damage sourcesstart 100%max 1000%6 sourcesCosmo DamageExtra damage dealt with cosmo damage sourcesstart 100%max 1000%3 sourcesNecro DamageExtra damage dealt with necro damage sourcesstart 100%max 1000%3 sourcesCrit ChanceChance to score a critical strikestart 0%max 100%23 sourcesCrit DamageHow much damage critical hits dealstart 200%min 200%max 1000%6 sourcesAttack SpeedAffects the speed you attack with your weaponsstart 100%min 1%max 1000%31 sourcesAttack RangeHow much larger or smaller attack hit boxes arestart 100%min 1%max 1000%9 sourcesKnockbackHow much more or less knockback attacks dostart 100%max 1000%7 sources
Weapon Energy CostHow much cheaper or expensive energy costing weapon attacks coststart 0nothing raises it
Defence13
Status resistances11
Health, energy and tools8
Citizens6
Town and world29
Options
Typeface
Chrome
Density