Stats90
A new character starts with 50 health, 100 energy and crits that hit for 200%. Every stat is below with its starting value, the limit it's clamped to and how many items, favours and buffs change it.
Every bonus lands in one of five buckets, and each bucket is summed before anything multiplies. Flat bonuses from gear, food and most favours add to the starting value. Bonuses that are a percentage of the total are added together and multiply the result once, so two +25% multipliers give x1.5 rather than x1.5625. The result is then clamped, which is why Fire Resistance past 100% does nothing.
(start + (flat × flat-mult + start × base-mult) × bonus-mult) × total-mult
The buckets do compound with each other. With 40 armor from gear, Blessing of Vulcan (+10% of total) makes it 44. Add the Armor Bonus Boost worship reward (+10% of bonuses) and it's 48.4, because the two sit in different buckets.
