Resistance towards necro damage sources. A new character starts at 0%, and it can't go past 100%. The most from a single piece of gear is +20% on Idol of Orcus.
Player start0%
Minimum-1000%
Maximum100%
Sources18
Gear
| Item | Slot | Tier | Bonus |
|---|---|---|---|
| Trinket | III | +20% | |
| Helmet | III | +20% | |
| Helmet | III | +15% | |
| Trinket | III | +10% | |
| Trinket | II | +10% | |
| Back | II | +5% | |
| Armor | III | +20% | |
| Armor | III | +20% | |
| Armor | III | +20% | |
| Boots | III | +15% | |
| Helmet | III | +15% | |
| Helmet | III | +15% | |
| Boots | III | +15% | |
| Boots | III | +15% | |
| Helmet | III | +15% |
God favours
| Favour | God | When | Bonus |
|---|---|---|---|
| Vulcan | always | +3% |
Food and potions
| Item | Lasts | Bonus |
|---|---|---|
| 15 min | +30% | |
| 2 min | +15% |
Creatures that resist it
Anything over 100% is clamped to 100% after every modifier is added, so the surplus soaks up resistance cuts. Fast Jumping Skull at 6000% stays at the cap through a 5900% reduction.
| Creature | Value |
|---|---|
| 6000% | |
| 6000% | |
| 120% | |
| 70% | |
| 70% | |
| 70% | |
| 70% | |
| 60% | |
| 60% | |
| 60% | |
| 60% | |
| 60% | |
| 60% | |
| 60% | |
| 60% | |
| 60% | |
| 40% | |
| 30% | |
| 30% | |
| 30% | |
| 20% | |
| 20% | |
| 15% | |
| 10% | |
| 10% | |
| 10% | |
| 10% | |
| 10% | |
| 10% | |
| 10% | |
| 5% | |
| 5% |
Creatures weak to it
| Creature | Value |
|---|---|
| -50% | |
| -40% | |
| -40% | |
| -5% | |
| -5% |
