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The latest Romestead updates and patch notes, straight from the town crier.

It seems our patch notes had a little translation issue! Apologies for the confusion! Change log General Fixed dialogue options positioning on Steam Deck and other small UI width resolutions. Added localization to credits. Buildings Fixed n

Disclaimer: These patch notes are related to the patch released 2026-09-03 Change log General You can now re-bind movement in the Construction-, Logistics- and Furniture mode on PC Fixed some big lag spikes. Added ability to rebind construc

Change log General Fixes to the actions "Loot All" and "Quick Stack" If you have changed your Steam Input layouts we recommend you reset them back to the recommended templates to make sure you don't have any issues with these Added a Deposi

Salvete Romans! ...And thank you SO much for playing! In the three months that have passed since our initial release into Early Access we have seen so much support for the game and our updates. So here's a massive thank you from us at Beart

Change log General Translation fixes and updates. Added back Quick Heal action and added it to Steam Input action manifest. Added back re-bindable Movement keys and UI navigation keys. Fixed server config sometimes resetting. Added new map

Salvete Romans! Welcome to the first big update for Romestead , and the first milestone on our Roadmap! We are starting off with some in-depth explanations, then the patch notes for the update, and finally a section about what's ahead! In t

Salvete Romans! We dearly hope your summer has been filled with perfect weather and lots of adventures! The team at Beartwigs have been working hard on bringing you the next update, and so today we're making this post to bring you up to spe

Change log General Fixed parts of the desert not being possible to reach on some worlds. Buildings & Constructions Added a new Farmland removal tool. The Crop removal tool will now return the seed of the crop. Fixed demolishing Decorations

These patch notes are only for the Public Beta Branch Change log General Fixed many rare crashes. Fixed decimal points not showing on stats. Fixed Bronze Cart able to fall through cliffs. Fixed an issue that could cause a Character save dat

Change log \ General Added Thai translations. Fixed issues with Thai font rendering. Minor updates to some translations. Missing your language? You can help us translate to your language! Join our Discord and ping our community manager Vick

Greetings Romans! We have a special greeting from Sam Bloom and Björn Detterfelt, the founders of Beartwigs, where they share what they're working on and what's on the horizon for Romestead. Before we dive into the details below, we would l

Change log General Fixed some issues with loading a world. Items Fixed bombs not working properly. Added Sausage recipe to Bakery. Constructions Fixed Automatic Scorpios being able to damage player built structures. Citizens Increased max l

These patch notes are only for the Public Beta Branch, available on Steam. If you have been having issues with multiplayer, please check it out! Change log Multiplayer Improved network code to be more stable and handle connection issues bet

Change log General Fixed placeable chest using the wrong icon Updated missing Icons Fixed a bug where the player spawn point could be set incorrectly after sleeping Updated some translations Buildings Fixed a bug where logistics would not t

Change log General Updated some icons Fixed not being able to place some furniture on top of other furniture properly Fixed an issue where the game would create an incomplete save file Items Pilums are now cheaper and faster to make Bosses

Change log General New damage type icons Added Slovak language Fixed getting stuck in cliffs after building Citizens Removed Citizen death penalty from failing a raid Fixed issue where carpenter would prioritize material storages over loose

Change log General Player Graves When connecting to a game, invalid grave map markers will be removed To prevent graves from being inaccessible, they will now sometimes be moved to the start of the dungeon If you can't get to your grave, th

Greetings Romans! The development team happily posing outside of the Beartwigs Office. Big thanks to our first 250,000 Romans who have not only been fighting the fallen, but also bugs and balancing issues! We’ve been observing your feedback

Greetings Romans! The latest patch we pushed contained some issues regarding dungeons! We have since reverted that patch until we can fix it at the office tomorrow. Make sure the game is up to date to fix it! Happy Adventuring!

Greetings Romans! While todays update is not quite the size of yesterdays, we've got bigger updates coming down the road! Change log General Fix Depth of Field issue in Temple of Vulcan Fix piercing damage icon Citizens Remove negative trai

Change log General Fixed Issue preventing some citizens and clay from spawning in starting area Music plays more often Citizens Negative traits will now only appear on citizens that has positive traits Fixed issue where citizens would not e

Hotfix - Version 0.25.1_6 Change log Fixes Any new walls built by Carpenter citizens will not be damageable by players. (We could not fix walls that have already been constructed.) Fixed an issue where the rewards of a completed quest could

Hotfix - Version 0.25.1_5 Change log Fixes Citizens have been made immune to damage until we can improve their pathfinding system. Fixed construction sites sometimes failing to build properly. Fixed Insula upgrade not being unlocked. Balanc

Hotfix - Version 0.25.1_4 Regarding Dedicated Servers Because of popular request there is a new config option in the next build `"SleepThresholdMs": 10` that controls if/when the server thread will sleep. Setting the value to -1 will replic

Important Note: If you see the message "Client version 0.X.X_X is not compatible with server version 0.X.X_Y" (version numbers may vary) This means that the player who is hosting the server, and the player who tries to join it are not on th

Change log General Numpad now works when splitting stacks Fixed odd lines over players and animals Fixed odd lines over water Fixed a crash in the furniture list Increased character name max length from 16 to 32 letters Fixed odd decimal nu

Greetings Romans! Thank you for a wonderful launch and an amazing day one! The First Dawn of Romestead What a crazy 24 hours it has been! Thank you so much to everyone who has played the game during our launch period. We are incredibly touc

Change log General Icon updates Localization updates Dungeons More fixes to unenterable dungeons More fixing falling through dungeon floors Raids Burning Fallen Horde will no longer show up after first boss ...and a bunch of other fixes and

Change log General Fixed various bugs and crashes fixed crash regarding "Magus Ceres Scroll" Dungeons Fixed unenterable dungeon Fixed falling through the floors in several dungeons Removed random arrow from one of the dungeons Fixed soft-lo

Greetings Romans! Sharpen your hastas, grab your pickaxes, and load the carts! Romestead is FINALLY available on Steam! If you haven't already seen it, go ahead and watch our Launch Trailer available now on youtube! You can also watch it ri

Greetings Romans! It is only V days remaining until Romestead's Early Access! Romestead will officially release on the 26th of May, at 08:30 CEST As the sun rises on the horizon, we'd like to share some additional information regarding what

Greetings Romans! The time has FINALLY arrived! The Sun Rises! During the Triple-i Initiative Showcase this evening we unveiled the official Early Access launch date! Romestead is made available for all MAY 26th this year! If you haven't al

We would like to thank you from the bottom of our hearts for helping us get this far! 150k Romans answered Minerva's call to help rebuild Rome, with thousands of you playing well over 20 hours each! Your feedback during the demo is already

The Triple-I initiative is a showcase with 45 minutes of trailers, reveals, and dates! The event returns on April 9th, so make sure to tune in! You never know what can be revealed on events like this! Check out the Triple-I initiative event

Change log Fixed a crash regarding Pyzifax Happy adventuring!

Greetings Romans! It's been so wonderful seeing everyone enjoy and make the most out of the extra time we've provided during the demo! Streams, gameplay videos, tutorials, towns, we see it all, and it invigorates us more than anything to ma

Change log New font for chinese characters New Sound Effect for eating and drinking Crash fixes Happy adventuring!

Change log Added new sound effects Crash fixes Happy adventuring!

Greetings Romans! For over a week now, you've battled, built, worshipped, sacrificed, looted, and crafted. It's been such an amazing experience and pleasure seeing towns and empires being built, and the enemies of Rome felled. We are BEYOND

Change log General Knuckle Dash now scales with other unarmed damage buffs. Automatically load worlds from backup files if a problem is detected. Fix being able to knock things through walls with high knockback. Updates to the German, Chine

Change log General New sound effects New Translations: Spanish French Polish Brazillian Portugese Russian (Experimental) Buildings Updated Insula and player house descriptions Flore and Fauna Fruit tree fixes ...as well as additional fixes

This stream is a rebroadcast of KormakrTv's playthrough of Romestead! See how the game is played, get ideas for tactics, builds, and learn to NOT underestimate the Automatic Scorpios! Check out KormakrTV's channel here: A big thank you to K

Change log General Fixed crash when chopping logs on lumberyards stump (the crash log) German translation updates Buildings Fixed Insula collision issue Increase building output when upgrading Dungeons & POI's Added new Point of Interests (

Hello! We have with todays patch added German as a language to Romestead! Please reply in this post with any bugs, feedback, or translation errors so that we can correct them in future patches! Vielen Dank! -Beartwigs

Change log General Added German localization (feedback in separate post ) Gifting citizens food now heals them to full health. Buildings Fixed issue where two bakery dishes had swapped buffs Fixed issue with the carpenter construction site

Change log General Added the ability to rename Chests and Storage Boxes (Thanks AresLPs!) Removed Plebian class from character creation Icon updates New characters automatically have food in their hotbar Fixed bug that would kick you out if

Greetings Romans! Today at Indie Fan Fest we revelaed the latest trailer for Romestead, and along with it - our demo is now available! The hour is at hand! Rome has fallen and only you and your friends can rebuild it! From the 19th of Febru

Greetings Romans! We are pleased to announce that we will be a part of Indie Fan Fest! Go ahead and check out the showcase on Thursday, February 19th, 10 AM PST! Can't wait to share with you what we've been working on! https://indiefanfest.

Greetings Romans! ...and happy Saturnalia! The year 2025 is almost over, and what a year it has been. As 2025 comes to a close and our hard working dev team takes some time off for the holidays, we'd like to reflect on the year that's been

Greetings Romans! It's been a while since our last devlog! The team has been deep in the pits of development working hard, and that includes me! As these devlogs progress it's a bit harder to find aspects of the game to talk about that we h

Greetings Romans! It is with great excitement that we're announcing our attendance to Gamescom 2025! While we will mostly be in the business area, we will be walking around the event so don't hesitate to come say hi if you see us with our B

Greetings Romans! Vacations are over! We've been recharging our batteries and are ready to work even harder on bringing Romestead into your hands! So, to bring the devlogs back around with a bang, we'll talk a bit a bout the bosses and thei

Greetings Romans! We've told you about the nature and animals of Romestead. We talked about worship and the gods. About dungeons and about raids. We even told you about the various weapons and defensive structures you'll need to protect you

Greetings Romans! During your journey through the lands of Romestead you'll come across remnants of the old empire. Dungeons, ruins, and more are dotted throughout the landscape, with treasure for you to reclaim. In this post we talk about

Greetings Romans! We're currently testing town raids in Romestead, so this week we’ll dedicate the devlog to taking a dive into how it works, and what you can expect from the future. We also take a moment to talk about feedback regarding th

Greetings Romans! With the playtest fast approaching, we're covering some of your options when fighting to defend your new empire. To Arms! You already know about the favor system and what it can do. But what would a shield bash be without

Greetings Romans! This week, we take a stroll into the wilds of Romestead and explore the beings that inhabit it. Civilization may have been wiped out to near extinction during the cataclysmic fall of Rome, but life finds a way. The natural

Greetings, Romans! Welcome to our first devblog from the team at Beartwigs! We’ll be sharing these every other week, quick peeks into what we’re building, what’s changing, and what’s quietly getting weirder. Let’s begin. You Came for Us. Al

Greetings, Romans! What an amazing response since the Future Games Show . Thank you all for the kind words, excitement, and support. The team is genuinely overwhelmed ( in the best way ), and we’re thrilled to finally share Romestead with t
