Home/Item Modifiers
Item Modifiers59
Crafting rolls one suffix onto every weapon, piece of armor and trinket it produces. The same name is a different bonus on each: Swift on a gladius is attack speed, Swift on a trinket is movement speed.
Blunt
-15% Melee Damage-1 item tierDamaged
-25% Melee Damage-1 item tiernever rollsForceful
+10% Melee Damage
-5% Attack Speed
-5% Attack Range
+10% KnockbackLegendary
+15% Melee Damage
+10% Attack Range
+5% Crit Chance
+5% Knockback+1 item tierMasterwork
+15% Melee Damage
+3% Crit ChancePrecise
+5% Melee Damage
-5% Attack Speed
-5% Attack Range
+10% Crit ChancePristine
+10% Melee Damage
+5% Attack Speed
-5% KnockbackReaching
-5% Melee Damage
+15% Attack RangeRusted
-25% Melee Damage
-5% Attack Speed-1 item tierSharpened
+5% Melee Damage
-5% Attack SpeedSwift
-5% Melee Damage
+10% Attack Speed
Forceful
+5% Ranged Damage
-5% Attack Speed
+10% KnockbackLegendary
+15% Ranged Damage
+10% Attack Speed
+5% Crit Chance+1 item tierMasterwork
+15% Ranged Damage
+5% Attack SpeedPrecise
+5% Ranged Damage
-5% Attack Speed
-5% Attack Range
+10% Crit ChancePristine
+10% Ranged Damage
-5% KnockbackRotted
-25% Ranged Damage
-5% Attack Speed-1 item tierSharpened
+10% Ranged Damage
-5% Attack Speednever rollsStrong
+10% Ranged Damage
-5% Attack SpeedSwift
-5% Ranged Damage
+10% Attack SpeedWeak
-0.15 Ranged Attack Powernever rolls
Anti-Hex
+5 Magic Armor
-2 Energy RegenerationBulwark's
-2 Energy Regeneration
+10% Knockback ResistanceDamaged
-2 Armor-1 item tiernever rollsDried
-2 Armor
-2% Armor-1 item tiernever rollsHardened
+1 Armor
-1 Energy RegenerationLegendary
+2 Energy Regeneration
+1.5% Slashing Resistance
+1.5% Piercing Resistance
+1.5% Bludgeoning Resistance+1 item tierMasterwork
+1 Energy Regeneration
+1% Slashing Resistance
+1% Piercing Resistance
+1% Bludgeoning ResistancePristine
+5% Crit Damage
+0.5% Slashing Resistance
+0.5% Piercing Resistance
+0.5% Bludgeoning ResistanceRusted
-2 Armor
-2% Armor-1 item tierWeak
-1 Armor-1 item tier
Angry
+2% Melee DamageAssassins
+10% Crit DamageBlessed
+2% Magic DamageDefending
+2 ArmorEnduring
+5% Slow ResistanceEnergetic
+4% Energy Regeneration
+5 EnergyExact
+5% Crit DamageFast
+2% Attack SpeedForceful
+4% Throwing Damagenever rollsGrasping
+5% Attack RangeGuarding
+1 ArmorHasty
+1% Movement SpeedHearty
+3 HealthHeavy
+2% Throwing Damagenever rollsLively
+2% Energy RegenerationLucky
+1% Crit ChancePiercing
+4% Ranged DamagePointy
+2% Ranged DamagePrecise
+2% Crit ChanceProtecting
+1 Magic ArmorQuick
+4% Attack SpeedReaching
+10% Attack RangeResilient
+5 HealthSacred
+4% Magic DamageSurefooted
+8% Slow Resistance
+5% Root ResistanceSwift
+2% Movement SpeedViolent
+4% Melee DamageWarding
+2 Magic Armor
A craft flips one coin per point of quality plus ten more, then reads the total against five cutoffs to pick a tier, and picks evenly inside it. Higher quality does not add better modifiers to the pool, it just shifts which end of the same pool you land in.
Quality 10
Very Bad2.1%
Bad11.1%
Normal45.7%
Good35.4%
Great5.6%
Master0.1%
Modifiers nothing can rollThese exist in the game files but sit in no recipe pool and on no drop table, so no craft and no chest can produce them. Trinket Forceful and Trinket Heavy are the only two suffixes that raise throwing damage, which means a throwing weapon can never roll one.
