Chance to score a critical strike. A new character starts at 0%, and it can't go past 100%. The most from a single piece of gear is +10% on Miniature Wicker Man.
Player start0%
Maximum100%
Sources23
Gear
| Item | Slot | Tier | Bonus |
|---|---|---|---|
| Trinket | III | +10% | |
| Trinket | III | +8% | |
| Weapon | II | +5% | |
| Offhand | III | +5% | |
| Trinket | II | +4% | |
| Helmet | II | +2% | |
| Armor | II | +1% | |
| Weapon | III | +10% | |
| Armor | III | +5% |
Crafting modifiers
| Modifier | Rolls on | Bonus |
|---|---|---|
| Precise | Melee weapons | +10% |
| Precise | Ranged weapons | +10% |
| Legendary | Melee weapons | +5% |
| Legendary | Ranged weapons | +5% |
| Masterwork | Melee weapons | +3% |
| Precise | Trinkets | +2% |
| Lucky | Trinkets | +1% |
God favours
| Favour | God | When | Bonus |
|---|---|---|---|
| Venus | always | +3% |
Worship rewards
| Reward | God | Bonus |
|---|---|---|
| Crit Chance | Mars | +3% |
| Crit Chance Mercury | Mercury | +2% |
Food and potions
| Item | Lasts | Bonus |
|---|---|---|
| 15 min | +8% | |
| 10 min | +4% |
Item effects
| Item | When | Lasts | Bonus |
|---|---|---|---|
| 1% chance on a hit | 4s | +100% | |
| when you cast it | 3s | +50% |
