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Magic Damage

Modifies damage dealt with magical attacks. A new character starts at 100%. The most from a single piece of gear is +5% on Feathered Hood.

Magic DamageCharacter
Player start100%
Sources26
Gear20
ItemSlotTierBonus
Feathered HoodHelmetIII+5%
Flamines Minores ApexHelmetIV+5%
Flamines Minores SandalsBootsIV+5%
Flamines Minores VestmentsArmorIV+5%
Augur HeadpieceHelmetIII+4%
Augur RobesArmorIII+4%
Augur SandalsBootsIII+4%
Cultus HeadpieceHelmetII+3%
Cultus RobesArmorII+3%
Cultus SandalsBootsII+3%
Camillus HeadpieceHelmetI+2%
Camillus RobesArmorI+2%
Camillus SandalsBootsI+2%
Rex Sacrorum HeadpieceUnreleasedHelmetIV+5%
Rex Sacrorum SandalsUnreleasedBootsIV+5%
Rex Sacrorum VestmentsUnreleasedArmorIV+5%
Scholar's RingUnreleasedTrinketI+5%
Occultist's HoodUnreleasedHelmetIII+3%
Occultist's LegwrapsUnreleasedBootsIII+3%
Occultist's VestmentsUnreleasedArmorIII+3%
Crafting modifiers2
ModifierRolls onBonus
SacredTrinkets+4%
BlessedTrinkets+2%
God favours2
FavourGodWhenBonus
EnrageVulcaneach time your shield blocks, for 10s, stacks 10+2%
Overall DamageMarsalways+2%
Food and potions1
ItemLastsBonus
Mystic Potion20s+50%
Item effects1
ItemWhenLastsBonus
Magus Mars Scrollwhen you cast it30s+8%
Options
Typeface
Chrome
Density