Resistance towards fire damage sources. A new character starts at 0%, and it can't go past 100%. The most from a single piece of gear is +30% on Pyroclast Armor.
Player start0%
Minimum-1000%
Maximum100%
Sources19
Gear
| Item | Slot | Tier | Bonus |
|---|---|---|---|
| Armor | III | +30% | |
| Boots | III | +30% | |
| Helmet | III | +30% | |
| Trinket | III | +20% | |
| Armor | III | +15% | |
| Helmet | III | +10% | |
| Trinket | II | +10% | |
| Boots | III | +10% | |
| Trinket | II | +10% | |
| Back | II | +5% | |
| Helmet | II | -5% | |
| Armor | II | -5% | |
| Boots | II | -5% | |
| Trinket | III | -100% |
God favours
| Favour | God | When | Bonus |
|---|---|---|---|
| Vulcan | always | +3% |
Worship rewards
| Reward | God | Bonus |
|---|---|---|
| Fire Resistance Strong | Vulcan | +15% |
| Fire Resistance | Vulcan | +5% |
Food and potions
| Item | Lasts | Bonus |
|---|---|---|
| 15 min | +30% | |
| 5 min | +20% |
Creatures that resist it
Anything over 100% is clamped to 100% after every modifier is added, so the surplus soaks up resistance cuts. Bone Crab at 155% stays at the cap through a 55% reduction.
| Creature | Value |
|---|---|
| 155% | |
| 150% | |
| 100% | |
| 100% | |
| 100% | |
| 100% | |
| 100% | |
| 90% | |
| 75% | |
| 75% | |
| 75% | |
| 75% | |
| 60% | |
| 50% | |
| 50% | |
| 50% | |
| 50% | |
| 50% | |
| 50% | |
| 50% | |
| 20% | |
| 20% | |
| 20% | |
| 20% | |
| 20% | |
| 10% | |
| 10% | |
| 10% |
Creatures weak to it
| Creature | Value |
|---|---|
| -50% | |
| -30% | |
| -30% | |
| -20% | |
| -20% | |
| -20% | |
| -20% | |
| -20% | |
| -20% | |
| -20% | |
| -20% | |
| -20% | |
| -20% | |
| -20% | |
| -20% | |
| -20% | |
| -20% |
